04-16-2014, 10:16 AM
Lavastage Wrote:Firepower Wrote:Lengthy Rebuttle
Problem is, the changeling is precariously balanced. Any nerf applied to it will probably make the changeling really hard, You can literally grab a welder and weld the thing to death. The changeling horror form is really tough to fight as and against unless you know what you are doing, and let's not forget the headspider. People who get headspidered usually run to med bay and get it cut out. If they can't, they will go to lengths to even gib themselves as a final "fuck you."
Honestly I think the problem is that people don't react to changelings like they should. The proportion to people knowing how to play as a changeling VS. People who know how to properly fight a changeling is in favor of the changeling player side. Usually when a changeling is announced, I just see staff assistants just go to the changeling with only a fire extinguisher in a conga line, one at a time. Just wise up and actually think about what you can do against a changeling.
The changeling should be hard to succeed with. Antags have the odds stacked against them and should require clever play, but running into the security office and absorbing the first guy you see isn't clever at all. If the changeling had a longer cooldown on his acid spit these problems wouldn't happen. I rarely see traitors succeed because it's actually difficult for them, changelings on the other hand succeed at least 50% of the time I see them play because all they need to do is find someone who's alone and drag them into a maintenance tunnel, if they get discovered they can just instantly stun and eat whoever finds them out also.