Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Official Traitor Items Discussion Thread (Wonk)
Now that LLJK has a job of the day, we should also have a traitor item of the day. Stupid gimmicky shit that would get old if it was available all the time

Syndicate Go-Kart: Drive around on space tiles, run people over, maybe drop banana peels or something

Syndicate AI module: erases the AI's laws and gives it new abilities, in case it doesn't know how to use telescience.

Syndicate comm disk/module: Going somewhere? Install it in the commaster. When the crew tries to call the shuttle, a syndicate shuttle would show up instead! The shuttle would carry up to 5 operatives played by dead (but active) players. The real escape shuttle would show up 10 minutes afterwards. Balanced by cost and by the fact that you have to break into the bridge to install it-hell, you might have to take apart the entire commaster to do it.

Attack dog: basically a killable George that tries to protect syndicates while chewing everyone else's limbs off (and peeing on the bridge.) George will instakill them however.

Doctored medibot: carries an unlimited supply of a random chemical, picked form a list of bad/funny ones. Chemicals range from itching powder to stable mutagen (with monkey blood) to bee reagent.

Syndicate buttbot: loud as hell and anyone who hears it (even over headsets) either goes deaf or has their butts blown off. Earmuffs included.

Toilet teleporter: anything people flush down the toilet can be yours!
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)