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How to ruin an antagonists round: the basics
#25
Ali0en Wrote:Vamps/changelings can't be contained unless you Borg them or straightjacket them. Borging is the best while jacketing is borging for both parties. I'm not going to let a near-unstoppable space creature eat my crew if I catch them. It's unfun for the eaten and still pretty boring for the antag.

All a matter of perspective I've learned.
I never go alone against a ling, if I do, I use fire. If I'm in a team of two, I try capture the ling alive. Put it in containment. Perhaps it will play along to be domesticated or something. Make a petting zoo. Call other changlings to fight it, winner can be freed. w/e. Lots of things you can do with a thing that's alien.
If it's in full horrorform, then make it rain, no mercy.

Vampire is iffy. When vamps are about, I generally try find it's killcount, and if it's high, then it's gotta die. Get a crew of people, get thermals produced, wear earmuffs and go to town. Fuck vamps, they get too strong too fast imo.

Wizards, all depends on their spell. Fireball, skeletons, shocking grasp or if they're the gun-toting type (Your meant to be a technophobe you dork), sends off alarm bells that the wizard could potentially looking to "Kill everyone on station snore-bore", then I'm not going to give it any lee-way.
Passive wizards (or passive vamps for that matter) I'll always give space, being passive-aggressive myself, stating nanotrasen law mumbojumbo. And i'll be aggressive, but not overly pushy about arresting wizards with silly golems, or cluwning wizards (to a degree)
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