04-04-2014, 06:17 AM
Tteckk Wrote:I'm pretty sure tying down to conveyors was removed, since last time I did it was on Donut 2 and haven't been able to since.This is what I meant; it's basically that way for a reason, and it doesn't need to be fixed.
Lockers do not need ID Scanners on the inside. That is just dumb, logicically. Lockers are one of the very few things that hold people down till they are freed by someone else.
It is what it is.
Clarks Wrote:Crumplehat Wrote:Generally if you've been locked in a locker and left there, just adminhelp it; even traitors aren't supposed to have that happen to you
What, no. Leaving people in a locker is one of my favorite traitor pastimes. One round me and a mindslave stuffed about 15 people, all the heads and all of security inside lockers that we shipped off to mining. The radio chat was a wall of rage.
If people could break themselves out of lockers and crates all slow-moving disposal deathtraps would be lost.
I meant that if someone who ISN'T A TRAITOR does that to you and leaves you there, then you should adminhelp. Even when it's a traitor it's kind of ambiguous. If it's part of some active plan like sending it into space or leaving it on a conveyor belt it's one thing but if you just leave them in a locker forever without a radio then it's just kind of shitty.