03-22-2014, 11:56 AM
So I apparently haven't installed any real CAD software on my new laptop. Here's a garbage sketchup of how the chamber could look- this is still a scifi interpretation of it but it sort of has to be for a 2D spaceman game.
Things that could affect the power output would include:
1. Chamber not being vented to space (needs vacuum or it interacts with air)
2. Composition of crystals, chemicals in dye tanks, target materials, and matching them together
3. If you can calculate beam path length (number of squares the beam travels across) in the code, you could make it so the beam undergoes constructive or destructive interference. Notice the path lengths are different by design- you'd need to wrench down your mirrors to get the path lengths the exact same or set the emitter frequency based on a common denominator for the two lengths! Shorter periods could make for less energetic reactions.
You could also make the pumping beam have a sink instead of a reflector or even just terminate in the dye tank- this would mean for complex geometries people would have to use mirrors to send the pumping beam around the chamber avoiding the main beam mirrors.
Things that could affect the power output would include:
1. Chamber not being vented to space (needs vacuum or it interacts with air)
2. Composition of crystals, chemicals in dye tanks, target materials, and matching them together
3. If you can calculate beam path length (number of squares the beam travels across) in the code, you could make it so the beam undergoes constructive or destructive interference. Notice the path lengths are different by design- you'd need to wrench down your mirrors to get the path lengths the exact same or set the emitter frequency based on a common denominator for the two lengths! Shorter periods could make for less energetic reactions.
You could also make the pumping beam have a sink instead of a reflector or even just terminate in the dye tank- this would mean for complex geometries people would have to use mirrors to send the pumping beam around the chamber avoiding the main beam mirrors.