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Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
#33
Sundance Wrote:
Cogwerks Wrote:image.png
Could we get an idea what's what on the map? I can make out botany, AI, chapel,and the science wing, but that's about it. It'd be nice to see how things have panned out over all.

I agree that medbay is a bit too small, could do with a buffer area where patients sit/lie and can be treated. Not the big smoking area outside medbay that's in current cogmap, that's just a big empty space. I'm talking about a small area inside medbay beside the pharm where people can be treated.

Security looks great, i've always thought sec is too big, having genpop so far away from sec eyes reduces interaction and increases the likelihood of people breaking out. That said, genpop has no means of escape, because of the position of the tables.

The new wall/window sprites are looking great, the walls perspective always bugged me.
Now the doors look wrong perspective wise, are they going to be rejigged too?

New doors are in the works too
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