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New science division: Particle physics
#58
A resonance cascade is an obvious thing to have. In fact, I'd say it'd be inconceivable to not have it. But for obvious reasons, it should be hard to achieve. Maybe not Solarium level, but still quite a bit of effort.

One of the other suggestions I liked that are floating around on this board is to have invadable trader shuttles. (The topic is here: viewtopic.php?f=6&t=2470) I was going to do a mockup of what one of those shuttles would look like, but I just haven't gotten around to it. Maybe now I will. To summarize, the basic idea was that a person could either fly in on a pod or get sent in a crate or send a teleporter beacon or what have you. Once they started their attack, they'd have a limited time to break in (if approaching from the outside) fight off the crew and break into the cargo holds to loot whatever they could get their hands on, until the ship would warp away. The traders themselves would be NPCs of varying degrees of strength.

To connect these two ideas, one of the traders, I'm thinking Vurdalak, could have an engine that contains a number of different unique crystals, one of which will randomly be the xen crystal. The artifact lab would need to be used to determine which sample is usable in the station's reactor. Perhaps a special artifact lab object, the anti-mass spectrometer, would also need to be acquired to investigate and activate the samples? Anyway, after that, you could finally stick it in this reactor. For the most part, all it would do is produce tons of energy, but if you investigate how to make it produce more and more, you eventually hit the tipping point where the cascade happens.
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