03-11-2014, 10:35 AM
10 Crystals
QM/HoP item
Syndicate Fleet Beacon
A big radio beacon. Needs to be installed into either the Supply console in QM or a Comm Dish. Once activated, spends a few minutes charging up. Once charged, needs to activated manually. Can't be used before the Emergency Shuttle can be called.
Once the beacon is activated, a fleet of Syndicate ships take up positions around the station. They stick around for 10 minutes. During this time, there is no way to enter or leave the station z-level. The ships target all shuttles so that they can't move or they'd be destroyed, project interference that prevents teleporters from doing non-random jumps, and anyone in space in either a suit or pod will be targeted and blown the fuck up if they get too far from the station. The emergency shuttle, if called, will not show up until after the ships have left, and if it's already there it won't leave. The crew is warned when the ships show up. 2 minutes after arriving, they start shooting up the station. Streams of bullets, heavy lasers, and explosive shells randomly hit the outside of the station from all angles. Finally, just before they leave, they target a giant laser at the station's engine core and try to destroy/breach it. It'll destroy most things in its path but can be deflected if the crew sets up a defense.
Basically, the idea is to create a huge disaster that will keep the entire crew occupied and cause chaos for 10 minutes. It won't do THAT much damage as long as the crew deals with it, but they'll be busy enough dealing with it that the traitor will have almost free reign for 10 minutes provided he's willing to give up his crystals. And if they don't deal with it a large portion of the station will be reduced to flaming wreckage. He could also use it as a last ditch attempt to make it to the shuttle or prevent it from being called.
Plus it'd be pretty cool.
QM/HoP item
Syndicate Fleet Beacon
A big radio beacon. Needs to be installed into either the Supply console in QM or a Comm Dish. Once activated, spends a few minutes charging up. Once charged, needs to activated manually. Can't be used before the Emergency Shuttle can be called.
Once the beacon is activated, a fleet of Syndicate ships take up positions around the station. They stick around for 10 minutes. During this time, there is no way to enter or leave the station z-level. The ships target all shuttles so that they can't move or they'd be destroyed, project interference that prevents teleporters from doing non-random jumps, and anyone in space in either a suit or pod will be targeted and blown the fuck up if they get too far from the station. The emergency shuttle, if called, will not show up until after the ships have left, and if it's already there it won't leave. The crew is warned when the ships show up. 2 minutes after arriving, they start shooting up the station. Streams of bullets, heavy lasers, and explosive shells randomly hit the outside of the station from all angles. Finally, just before they leave, they target a giant laser at the station's engine core and try to destroy/breach it. It'll destroy most things in its path but can be deflected if the crew sets up a defense.
Basically, the idea is to create a huge disaster that will keep the entire crew occupied and cause chaos for 10 minutes. It won't do THAT much damage as long as the crew deals with it, but they'll be busy enough dealing with it that the traitor will have almost free reign for 10 minutes provided he's willing to give up his crystals. And if they don't deal with it a large portion of the station will be reduced to flaming wreckage. He could also use it as a last ditch attempt to make it to the shuttle or prevent it from being called.
Plus it'd be pretty cool.

Goonhub
