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Barman genetic power
#1
I know this has been suggested before sometime ago, but could I feel like it deserves another thread.
The barman should spawn with a genetic power in which he can understand drunk people perfectly. He still know their drunk obviously, from the getting sick and instead of says it slurs, but there's no "tttaaaallkerriinnggg liike dis"
It would make a wonderful edition to bartending, on the nice side you could help people out by translating what they said to other people, like the drunk dude in the brig, or you could be malevolent, y'know traitor rum and all.

There is no con in this. It'd be pretty easy to code, i'd imagine.
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