03-03-2014, 03:45 AM
Bombs can be kinda lame from time to time. Guaranteed to make a mess, some people think that unless a plan is elaborate or extravagant, bombing the station is a tried and tested thing that can be kinda boring.
Prox sensors
First off, prox sensors bombs are the lamest. They are impossible to disarm, they "beep" only as it's being detonated (last time I checked)
So how about changing both those things? The first change would be prox sensors do not go off if the player is walking, so they player can sneak up to the bomb. Secondly, the beeping should initiate as you are getting near it as an indication that it's a prox bomb, and that you should probably walk towards it to disarm/run the opposite direction. You probably think that the above is a shitty nerf, but if you think about it, it's not really, it's hella more fun and immersive. Also, in conjunction with the next point..
Complicated disarming
All tank assemblies should have a Maintenance Panel similar to the vending machine. RED WIRE OR BLUE WIRE. Works well with the bomb suits, simply screwdriver and cut a wire (pulsing with a multitool is a bad idea here). There's 3 active wires, 1 detonates, 1 disarms, and another initiates the explosion in 10 seconds, no matter what the assembly. Bombs need to be "armed", possibly by screwdriving it. Once a bomb is "armed" it can be picked up, but only brought a few tiles before shaking will detonate it. So therefore disarming is key.
PDA assemblies
Essentially phone bombs, these work similar to radio assemblies, but trigger when you send a message to it. Dastardly.
Car bombs
Leaving a pda to denomatrix inside a pod is always fun, but i'd like to see another variation. If this does not work already, leaving a mousetrap bomb/prox bomb inside a pod should detonate when a player enters.
...also canister bombs plz
Prox sensors
First off, prox sensors bombs are the lamest. They are impossible to disarm, they "beep" only as it's being detonated (last time I checked)
So how about changing both those things? The first change would be prox sensors do not go off if the player is walking, so they player can sneak up to the bomb. Secondly, the beeping should initiate as you are getting near it as an indication that it's a prox bomb, and that you should probably walk towards it to disarm/run the opposite direction. You probably think that the above is a shitty nerf, but if you think about it, it's not really, it's hella more fun and immersive. Also, in conjunction with the next point..
Complicated disarming
All tank assemblies should have a Maintenance Panel similar to the vending machine. RED WIRE OR BLUE WIRE. Works well with the bomb suits, simply screwdriver and cut a wire (pulsing with a multitool is a bad idea here). There's 3 active wires, 1 detonates, 1 disarms, and another initiates the explosion in 10 seconds, no matter what the assembly. Bombs need to be "armed", possibly by screwdriving it. Once a bomb is "armed" it can be picked up, but only brought a few tiles before shaking will detonate it. So therefore disarming is key.
PDA assemblies
Essentially phone bombs, these work similar to radio assemblies, but trigger when you send a message to it. Dastardly.
Car bombs
Leaving a pda to denomatrix inside a pod is always fun, but i'd like to see another variation. If this does not work already, leaving a mousetrap bomb/prox bomb inside a pod should detonate when a player enters.
...also canister bombs plz