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Bleeding/Bandages
#10
Morrigi Wrote:How about allowing 20u (arbitrary number) of reagent to be applied to a bandage? Substances containing ethanol (i.e. rum, whiskey..... ethanol) could be used to sterilize a bandage. Space cleaner could also be used, but would cause pain (falling over, scream upon application), and cause tox damage.

Styptic bandages could also slow down bleeding more than standard bandages, as well as applying the normal effects.

Also, more fun to be had by traitor medical staff...

Perhaps bandages in general could also cause (slow, slower than saline) healing of brute/burn damage?
I was just thinking of something like that the other day. Would you rather run the risk of disease, or be shitfaced drunk?

Krisk Wrote:YES YES YES to bandages. Getting shot in a round with no medical staff sucks, and almost always results in a painfully slow death even if you find a patch.

Honestly, if getting shot were a practical death sentence it would be much preferable to the current bleed out very VERY slowly model.

And don't even get me started on the fact that goddamn staplers are almost as lethal as the detective's revolver.
Actually bleeding dosent do much, literally you can just have 2 styptic patches and be okay for the rest of the round. that is why I suggested buffing how much damage bleeding does, in conjunction with the bandages. I mean if you can just stay healthy for the rest of the round with 2 patches, why even bother with the bandages that could possibly give you a virus? (not the sterilized ones, those are a plus all around really)
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