Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bleeding/Bandages
#1
So currently, you can get hit by a projectile and then start bleeding out. Unfortunately the damage caused by bleeding is negligible, meaning players can just grab a couple healing patches and be good for another 20 minutes.

My idea is that bleeding damage should be buffed a bit, making you bleed a bit faster, and also causing a little bit more damage.
This is where bandages come in, when simply used on your character (you don't have to select where to apply it, like the old bandages) you will apply the bandage over your wound, dramatically slowing down/halting the bleeding. Though the bleeding won't completely stop until you have the projectile that is making you bleed removed, and even then you need to wait a little before the bleeding stops completely.

There will be a bunch of sterilized bandages in medbay, they have no effects other than stopping bleeding. Though, if you can't get to medbay, you can do it ghetto style and get some fabric and use that. Though by using the un-sterilized bandages, you have a chance to catch a disease. the chances of the diseases would be something like this: 50% for nothing. 50% for virus. if virus is rolled it would do another virus check: 50% harmless 30% minor 10% dangerous 5% deadly 5% beneficial.

So, is this a good idea? or is it shit?
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)