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Breaking into Wizard Shuttle
#12
Weavel Wrote:who cares

http://wiki.ss13.co/Rules
THE RULES Wrote:Metagaming
Please check this page for information on how we would like our players to act regarding the syndicate shuttle. Game Modes#Nuclear Emergency
Metagaming has two distinct but equally shitty definitions here. First, don't use information you 'shouldn't' have or otherwise break the round. Here are some examples (not an exhaustive list):
Rushing the Syndicate shuttle to steal the nuke as soon as you figure out it's a nuke round
Tearing around the station stealing all the flashes as a head or security officer on the off chance it's a revolution round. Note that this is probably okay to do once you've figured out it's a rev round, but stealing the flashes 'just in case' is shit.
Rushing the Wizard's shuttle to peek in the window and see if it's a wizard round right at the beginning.

...

Bear in mind that the rules are general guidelines! Don't try to weasel or lawyer out of trouble. If the admin staff decides you are a problem for other players you can and will be removed for absolutely no reason! Deal with it! The spirit of the rules is what gets enforced, so things that are not on any rules list but are undoubtedly shit will still get you punished/banned. Don't want to get banned? Don't worry, all you have to do is not shit up the game for anyone else! You can do whatever you want as long as it doesn't ruin anyone else's fun and it doesn't include inappropriate language or topics.


You will care when you are banned for doing it.


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