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Official Traitor Items Discussion Thread (Wonk)
Archenteron Wrote:IRC was just bouncing assorted gimmick traitor items off each other, with a focusing on the RD/Captain/HoP. Came up with something that's small (effectwise), useful, and fits their unique theme: The Failsafe Teleporter. A Hand Teleporter with a 0% fail chance (Or an accessory/special shoes/hat that just sets all portal use for you to 0% misfire rate). All of the three jobs get access to the Science Teleporter, and creative use of portals can facilitate a large varity of crime or escape. I'd happily pay 2-3 telecrystals to ensure my bombs/escape route/victim disposal went exactly where I wanted it to go. Maybe for an extra crystal or two, you could either have it that the no-beacon teleport guarentees that you end up somewhere safe, or add a Deep Space guarenteed option to lead people into/escape with a suit on.
Just basicly make it a handtele that you can set the target on the handtele it's self instead of the teleporter computer and have it never fail. I would hate to spend telecrystals on a "failsafe" handtele that anyone can change the destination on. Also I dunno if it should use beacons or not.
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