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Enchanted Robes!
#6
Give wizards a spell they can take that enchants their robes. Red Robes will resist burn damage, Black Robes will resist brute damage, and Blue Robes will resist stuns. So if a wizard wants to give up 1/4 of their magical power, they can take a defensive advantage instead. And, if they do have enchanted robes, the crew will be able to tell at a glance what will and won't be effective.

This should probably go without saying, but give the spell a loooong cooldown, and make it only last a limited time. So a wiz can cast it, teleport to the station, and wreak havoc. But he can't just cast it once at the beginning of the round, and then be invincible (To one damage type) for the entire round after that.
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