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A Museum of Past Mistakes
#4
Sundance Wrote:I like this idea, but alot of past mistakes can be found around the place, there's various stuff or "past mistakes" already in space, and around the station.

I don't understand the problem with having older objects ingame unless the code is wonky. Saying something would turn circklejerky is a really really weak excuse for not having it ingame. What's wrong with having one suit of TURD armor so a traitor can go out to space, use his synd-ID as TURD and pretend to be TURD?
Also if i'm not mistaken isn't there a singularity turret (the heavy laser one) around the place? I'm almost certain there's one, that can be even scanned electronically. I missed using them as traps.

I think there could be more past stuff (broken clown car, broken porta-loo, ripped satanist robes,etc) around z-levels, not specifically void.

Agreed the void could use a redesign/tweak. Doesn't even need to be expanded, it's storyline (weird twilight zone, space between spaces kinda thing) is very interesting.

I'm fine with having references scattered around the place, but having an entire area that's just a bunch of references is a bit too much.
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