02-05-2014, 11:37 AM
I like this idea, but alot of past mistakes can be found around the place, there's various stuff or "past mistakes" already in space, and around the station.
I don't understand the problem with having older objects ingame unless the code is wonky. Saying something would turn circklejerky is a really really weak excuse for not having it ingame. What's wrong with having one suit of TURD armor so a traitor can go out to space, use his synd-ID as TURD and pretend to be TURD?
Also if i'm not mistaken isn't there a singularity turret (the heavy laser one) around the place? I'm almost certain there's one, that can be even scanned electronically. I missed using them as traps.
I think there could be more past stuff (broken clown car, broken porta-loo, ripped satanist robes,etc) around z-levels, not specifically void.
Agreed the void could use a redesign/tweak. Doesn't even need to be expanded, it's storyline (weird twilight zone, space between spaces kinda thing) is very interesting.
I don't understand the problem with having older objects ingame unless the code is wonky. Saying something would turn circklejerky is a really really weak excuse for not having it ingame. What's wrong with having one suit of TURD armor so a traitor can go out to space, use his synd-ID as TURD and pretend to be TURD?
Also if i'm not mistaken isn't there a singularity turret (the heavy laser one) around the place? I'm almost certain there's one, that can be even scanned electronically. I missed using them as traps.
I think there could be more past stuff (broken clown car, broken porta-loo, ripped satanist robes,etc) around z-levels, not specifically void.
Agreed the void could use a redesign/tweak. Doesn't even need to be expanded, it's storyline (weird twilight zone, space between spaces kinda thing) is very interesting.