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Artifact Lab Improvement thread
#19
Okay, that involves artifact stimuli. Stimuli can also do different things other than just activate it, sometimes! You have to bear in mind too that the amount of stimulus is also taken into account - this is why some artifacts only activate at above or below certain heat temperatures, irradiations, electrocutions or what have you. Some types of stimuli can actually damage artifacts of certain origins if powerful enough - wizard artifacts for instance, are made of crystal, so they'll be damaged if you hit them too hard. In addition to potentially destroying the artifact if too much damage is done, it can also cause them to develop faults and malfunctions, which are almost always a bad thing.

As of now there's these methods:

Carbon Touch
Basically a human, monkey or what have you touched it. It also happens if a blob hits the artifact, but that rarely comes up.

Silicon Touch
A cyborg touched it. This doesn't count with the AI - the AI is technically able to touch them since some of them are classed as machinery, but its blocked in the code from interacting with them because it could lead to Bad Stuff.

Force
Hitting it with something. This is invoked when you smack the artifact with something, throw something at it, or if it's hit by an explosion, meteor, or other things. It's also invoked in a very tiny amount when the above "touch" stimuli are used, but this will never be enough to get a reaction from a force-activated artifact. Most regular physical bullets will also set off a force stimulus.

Heat
This happens if the artifact is burned by paticularly high or low temperatures. The baseline is 310 - anything above that is a hot stimulus, anything below it is a cold stimulus. The heater pad is the most controllable source of this - apart from that you can also burn it with a lit welder (a lot of heat) or lighter (a fair amount of heat). Explosions also invoke this - the closer the artifact is to the epicenter, the more heat it gets. Some types of bullet also invoke the heat stimulus.
There are currently no cold stimuli apart from the heater pad, that may change in future.

Electricity
The electrobox deals with this. You can also hit it with electric by beating it with a baton, or shooting it with certain kinds of bullet.

Radiation
The x-ray scanner invokes this. You can also invoke it by hitting it with an EMP blast (not very available, I admit), or certain kinds of bullet. I'll pointedly state that radiation storms and the like WON'T set this stimulus off - part of my design philosophy is that artifacts, due to their power, should never be able to be set off by anything that wasn't a player's fault.

Chemicals aren't currently in as a stimulus due to the way splashing and such is handled in the code. I plan to work them back in in the future though!
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