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Give some ideas for gimmick rounds
#59
Chike101 Wrote:
atomic1fire Wrote:I like the expedition round idea.

CENTCOM UPDATE
WE'RE EXPERIENCING TECHNICAL DIFFICULTIES, A TELEPORTER INTENDED FOR ANOTHER CREW HAS ACCIDENTALLY TAKEN YOU INSTEAD, UH SINCE THERE'S NO WAY BACK YOU'LL HAVE TO COMPLETE THE MISSION WE SETUP FOR THEM, HERE'S SOME SURVIVAL GEAR. RULE 1: DON'T DIE, RULE 2: COM..signal breaks out.
I wasn't even thinking survival gear. Everyone has a five minute warning to grab what they need before they're gone. When I thought of this, it was a 'You guys are going to be teleported to this place in five minutes. Grab what you need and make the most of your time there.' Murder mysteries at the Biodome, Wendigo survival at the Ice Moon, just whatever everyone/someone wants to do.

"It seems our destination is the Ice Moon and, uh, we don't have enough space suits to ensure the entire crew's survival." Cue Russian Roulette tournament to decide who lives and who dies on multiple levels.

Have Centcom announce a massive solar flare incoming that will prove deadly to everyone on the mining/debris/station Z-levels. The crew has 5-10 minutes to get whatever they need and teleport somewhere to safety. If you want to make it more like the original suggestion, have Centcom also announce the teleporter is being automatically locked in to a safe location, and disable the science teleporter, so everyone has to end up wherever you want them to be.
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