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Artifact Lab Improvement thread
#17
This is great.

Just a question about artifact origin:
It's true that each artifacts function is highly dependent on its origin, like wizard giving forcewall and martian giving organic, but how much exactly does the origin actually effect its activation?

Would there be a specific way one would deal with eldritch artifacts over ancient robot? Would a artifact with awesome power like blackhole or explosion be more difficult to activate than one that makes noise?

If there isn't really a difference, and you say that this is all subject to change, then i'd like to see:
-->Artifacts activation that's highly dependant on origin, then you could find use for the other stuff like Force and Electricity activating the more mechanic style artifact like ancient robot, while heat, radiation, etc would activate martian. This would make things not only easier, but intuitive.
-->Difficulty is scaled depending on the usefulness (or danger) of the artifact. I wasn't aware that artifacts can be malfunctioning, leave that in so that you have a cocky artlab scientist who knows that it's a bomb artifact and it blows up in his face for not doing a background check if it's malfunctioning.
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