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Give some ideas for gimmick rounds
#52
epicdwarf Wrote:The gimmicks have returned to feast apon the living!

Gimmick 1.9: Everyone spawns as the Captian exepct for sec, but there is really only one true captian. Security must judge each captian and decide who the real one The false captians are sent to prison station. Choose wisely.

Gimmick 2.68: Martians have abducted the crew! Everyone is sent to a Martian slaver ship. However, the Martians didn't count on a few crew members smuggling in weapons. For some extra fun, spawn a few plays as Martians.

Gimmick 3.334frownthis one is meant for a small game)Six mechanics with all accsess IDs are the only people who spawn on the station. They are told that a massive syndicate death squad will reach the station in 30 minutes. In addition to the IDs, the mechanics are also given 6 crates with a shit load resources, 3 laser guns, and an modified RCD with 100 charges.
I would approve of all of these, they are very fun sounding. Only for the mechanic one don't give the death squad rpgs or only one or two. That would be too over powered for destroying the work done by the mechanics.
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