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Traitor Item questions & tips
#57
Added two new tips on items to the wiki: Mining charges, and emags.
Electromagnetic Card:
Weld and bolt doors shut, then emag them. They wont open ever again.
If you are a miner, and you want to be a huge douche to your co-workers, you can emag the mining charges to make them explode instantly, instead of exploding in five seconds, when placed on an asteroid. Just make sure not to use the emagged charges yourself!
For the people who like to explore space, mainly miners, I'm assuming that you have come across, and lost a few legs to, abandoned crates. These crates have a safety lock on them, being that it has a set number between one and ten, and whoever tries to open the crate will have three chances to guess the number currently to open up the crate. If all three chances are failed, the crate will explode violently, easily ripping off limbs from people caught in the blast. You can use a multitool to see if the last guessed number was higher or lower than the correct answer, but it's still very dangerous trying to open the crate. Want to remove any and all danger? Just use an emag on said crate, and it's lock will instantly be disabled, and the crate will be free to open. Doing this is normally worth it, as you can find great items like phasers, money, medical supplies, weed, advanced laser guns, and even the awesome voltron (No, not the giant robot from that TV show).

Mining Charge Hacker:
In the hands of a capable traitor, the mining charge hacker can be the most destructive piece of gear the Syndicate has to offer. If you wish to wield the full power of this awesome tool, follow these tips:
One, since this god-like weapon can only be ordered by miners, I expect that you are already one, and thus have access to the normal mining gear. Being a miner, you can build very valuable tools, such as a the extremely resistant industrial armor, and the lightning fast mechanized boots. Make them. Do not start your rampage on the station without these items, as the armor will allow you to simply shrug-off most kinds of damage, even your own blasts if you get caught in them, and the boots let you move so fast that you can easily outrun bullets and taser shoots, as well as letting you get away from your planted bombs, and they make you hard to track via camera. Another thing you will want to make before you start is a fuck-load of concussive charges, which can be made with even the lest amount of time and effort mining, or can be ordered outright in a mining crate from QM. These bombs are a huge upgrade to your starting low-yield charges, and will badly hurt anyone caught in their blast.
Tip number two: Do not blow up the mining shuttle console; You will need this to get back to the mining station if you require more charges or oxygen for you jet pack (Mechanized boots drain a jet pack's fuel very quickly), and it's also a fairly good place to hide from the mob of angry people who are lacking arms thanks to you.
Tip number three: Get a stealth container with your last telecrystal, and keep it in your pocket. With the combined storage power of the stealth container, a mining belt, and you backpack, you can hold a grand total of twenty one concussive charges at once. You can guess for yourself why this is a great thing.
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