01-22-2014, 07:24 PM
No offense, but with every idea it seems like this just inches closer to "Changeling, but like, REV changeling."
First they must drag victims into a secluded place and stuff a tube down their throat.
Then someone suggests adding Lesser Form.
Then someone suggests giving them a way to poison people (I.E. a little more blatent than Neurotoxin Sting.)
Then someone suggests giving them headspiders.
I mean, surely we can come up with better ideas than just taking all the elements from different antags and shoving them into one. How about this? Instead of just a Body Snatcher Round, build them up more as anti-changelings. A body-snatcher round spawns a few body snatchers, but also a couple changelings. Body Snatchers can kill changelings by stuffing the transformation seeds down their throats, but they're also worth 15-20 DNA points and are prime targets for changelings. Cut out all the semi-changeling crap (headspiders, lesser forms, immunity to vacuum, etc.) and make it a classic three-way struggle. Changelings wanna eat the crew, and REALLY wanna eat Body Snatchers. Snatchers wanna kill the changelings, and also wanna transform the crew. The crew is afraid of the changelings, but also must make the decision whether to join the body snatchers, or resist both groups and stay human.
Make Snatchers a bit more obvious, green skin, leaves for hair, stuff like that. Make their punches more likely to knockout, and give them a resistance to neurotoxin. (Since they don't have brains!) It would also be super hilarious to give them special limbs which can be sold for a shitton of money, so unscrupulous individuals might try to take one down for a payoff.
This would help alleviate the classic Rev/Alien problem of "I can be an antag!? Sign me up immediately" that ruins these rounds, because you're just making yourself a bigger target for the changelings without really gaining a lot of benefit. Whenever one of the groups dies out, or all it's members have left the Z-level, the remaining members of the other group summon a special shuttle, and whatever crew is left has five minutes to try and take down the remaining members of the other group. If both groups are dead or AWOL at the end of the round, it's a victory for the crew!
First they must drag victims into a secluded place and stuff a tube down their throat.
Then someone suggests adding Lesser Form.
Then someone suggests giving them a way to poison people (I.E. a little more blatent than Neurotoxin Sting.)
Then someone suggests giving them headspiders.
I mean, surely we can come up with better ideas than just taking all the elements from different antags and shoving them into one. How about this? Instead of just a Body Snatcher Round, build them up more as anti-changelings. A body-snatcher round spawns a few body snatchers, but also a couple changelings. Body Snatchers can kill changelings by stuffing the transformation seeds down their throats, but they're also worth 15-20 DNA points and are prime targets for changelings. Cut out all the semi-changeling crap (headspiders, lesser forms, immunity to vacuum, etc.) and make it a classic three-way struggle. Changelings wanna eat the crew, and REALLY wanna eat Body Snatchers. Snatchers wanna kill the changelings, and also wanna transform the crew. The crew is afraid of the changelings, but also must make the decision whether to join the body snatchers, or resist both groups and stay human.
Make Snatchers a bit more obvious, green skin, leaves for hair, stuff like that. Make their punches more likely to knockout, and give them a resistance to neurotoxin. (Since they don't have brains!) It would also be super hilarious to give them special limbs which can be sold for a shitton of money, so unscrupulous individuals might try to take one down for a payoff.
This would help alleviate the classic Rev/Alien problem of "I can be an antag!? Sign me up immediately" that ruins these rounds, because you're just making yourself a bigger target for the changelings without really gaining a lot of benefit. Whenever one of the groups dies out, or all it's members have left the Z-level, the remaining members of the other group summon a special shuttle, and whatever crew is left has five minutes to try and take down the remaining members of the other group. If both groups are dead or AWOL at the end of the round, it's a victory for the crew!