01-22-2014, 05:29 PM
I think it can be widely agreed that artifacts are too tedious to test and use, especially because of artifact lab.
This is mostly a general thread, but here is my take on it.
1: Artifacts take too long to test.
2: Artifact tests are too unclear.
Toward that end I have a few suggestions, but honestly I don't have strong feelings on these specific ones. Mostly I just feel change should occur here.
1: Make 'weak activations' visible on artifacts. Have the artifact visibly do something when an effect that could activate it, but isn't strong enough, occurs.
Make activation response slightly indicate category of effect.
2: Grant hand-held testing for initial inspection. A cattle-prod (terrible shocker), wielding torch (allow it to act as a heat source), hammer, and irradiator (weak radiation gun).
That said, I am interested in other people's ideas more than my own here.
This is mostly a general thread, but here is my take on it.
1: Artifacts take too long to test.
2: Artifact tests are too unclear.
Toward that end I have a few suggestions, but honestly I don't have strong feelings on these specific ones. Mostly I just feel change should occur here.
1: Make 'weak activations' visible on artifacts. Have the artifact visibly do something when an effect that could activate it, but isn't strong enough, occurs.
Make activation response slightly indicate category of effect.
2: Grant hand-held testing for initial inspection. A cattle-prod (terrible shocker), wielding torch (allow it to act as a heat source), hammer, and irradiator (weak radiation gun).
That said, I am interested in other people's ideas more than my own here.