01-22-2014, 03:28 PM
Yeah, I'd been thinking about that too. There are a lot of players that itch at the chance to go on a murder spree that won't get them banned. My thought on that is to discourage murdering your victims, maybe dead bodies should be unable to sustain a pod. Making them much more physically weak then a person could make people think twice before they rampage as well, especially with the length of time a body has to incubate in a pod.
Of course, then you'd have to deal with people who attempt to suicide as soon as they're captured. Maybe the pods make you unable to suicide?
Ideally, there should be incentive not to kill unless truly necessary. I know in the movie the body snatchers are supposed to have short lifespans and turn to ash or something, maybe people who didn't start out as one turn to ash after a certain time period of being cloned?
Anything that puts a focus on slow, gradual growth of a colony while de-emphasizing individual strength and lethality would be in line with the spirit of my idea I guess.
Of course, then you'd have to deal with people who attempt to suicide as soon as they're captured. Maybe the pods make you unable to suicide?
Ideally, there should be incentive not to kill unless truly necessary. I know in the movie the body snatchers are supposed to have short lifespans and turn to ash or something, maybe people who didn't start out as one turn to ash after a certain time period of being cloned?
Anything that puts a focus on slow, gradual growth of a colony while de-emphasizing individual strength and lethality would be in line with the spirit of my idea I guess.