01-21-2014, 06:23 PM
I've suggested this before, but since we're going over stuff:
Why do we have to make Fireball and Shockwave an entirely new staff? Why not make them a spell that powers up your staff? Cast the spell, infuse your staff with fire energy, and for either a set number of charges, or a set period of time, you can do Fun Things with it. There's no staff to lose, you don't have to try and implement a separate cooldown for the staff, it's still all based off of spells, they just require the staff as a focus.
Because even if you add in methods to keep people from taking the staff, they're still going to get rid of it. They'll pour CF3 on it, or Acid, or stick it in a crate, or drop an explosive on top of it. The only way to ensure that somebody won't lose their Fireball staff is to prevent the spell from only affecting one staff.
Why do we have to make Fireball and Shockwave an entirely new staff? Why not make them a spell that powers up your staff? Cast the spell, infuse your staff with fire energy, and for either a set number of charges, or a set period of time, you can do Fun Things with it. There's no staff to lose, you don't have to try and implement a separate cooldown for the staff, it's still all based off of spells, they just require the staff as a focus.
Because even if you add in methods to keep people from taking the staff, they're still going to get rid of it. They'll pour CF3 on it, or Acid, or stick it in a crate, or drop an explosive on top of it. The only way to ensure that somebody won't lose their Fireball staff is to prevent the spell from only affecting one staff.