01-16-2014, 01:38 AM
For the command pod hangar, remove the crate of laser attachments, there's already 2 I think in the armory.
Add instead a security locked crate containing the following:
1 Red paint: To paint the any pod red to make it look security-esque, using very typical security reasoning: "This pod is red, therefore it is the law"
1 Command pod armor: Just an 1 extra set, if the hos wants to throw this to the captain/other officer to attach to a pod manifold
1 laser Miniputt attachment: This requires a small bit of coding. Allows miniputts to fire a single lasers when attached
As far as the brig goes, there's not much reasoning to fortify the windows and/or allow prisoners to break out with spoons because:
A) The brig is meant to be broken out of, why would they use a spoon or anything else for that matter to wittle down a wall when there's a perfectly good window to smash.
B) Fortifying the window would discourage the above behavior, but it's rather shit tbh.
C) The only reason where walls would need to be wittled down would be in the solitary, but even then that's redundant because any officer that would leave you in that long is an asshole.
There's ways to break out of solitary without the walls being wittled down, if you have a oxygen, go to the window to the left, spacewalk for 2 tiles and you're on the solars, where you go from there is up to you.
There needs to be a dynamic in the genpop that doesn't require fortification, nor does it mean that the minute someone is brigged they immediately start hitting the window. A fun balance.
Why not add a tripwire on all the windows in genpop? It sends a security distress via pda (which already exists in code btw) if you walk on the tile where the grill is. Change the red tv in the brig to a full TV that has access to all the cameras.
Now there's a dynamic. You gotta smash the window on the far side without stepping on the tripwire, and you can use the TV to observe if there's any officers nearby before you make a run for it. It complicates things for the prisoner, but to me sounds so much more fun that than what's there.
Add instead a security locked crate containing the following:
1 Red paint: To paint the any pod red to make it look security-esque, using very typical security reasoning: "This pod is red, therefore it is the law"
1 Command pod armor: Just an 1 extra set, if the hos wants to throw this to the captain/other officer to attach to a pod manifold
1 laser Miniputt attachment: This requires a small bit of coding. Allows miniputts to fire a single lasers when attached
As far as the brig goes, there's not much reasoning to fortify the windows and/or allow prisoners to break out with spoons because:
A) The brig is meant to be broken out of, why would they use a spoon or anything else for that matter to wittle down a wall when there's a perfectly good window to smash.
B) Fortifying the window would discourage the above behavior, but it's rather shit tbh.
C) The only reason where walls would need to be wittled down would be in the solitary, but even then that's redundant because any officer that would leave you in that long is an asshole.
There's ways to break out of solitary without the walls being wittled down, if you have a oxygen, go to the window to the left, spacewalk for 2 tiles and you're on the solars, where you go from there is up to you.
There needs to be a dynamic in the genpop that doesn't require fortification, nor does it mean that the minute someone is brigged they immediately start hitting the window. A fun balance.
Why not add a tripwire on all the windows in genpop? It sends a security distress via pda (which already exists in code btw) if you walk on the tile where the grill is. Change the red tv in the brig to a full TV that has access to all the cameras.
Now there's a dynamic. You gotta smash the window on the far side without stepping on the tripwire, and you can use the TV to observe if there's any officers nearby before you make a run for it. It complicates things for the prisoner, but to me sounds so much more fun that than what's there.