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Give some ideas for gimmick rounds
#37
Captain_Bravo Wrote:
epicdwarf Wrote:I am back with more gimmicks!
Gimmick 3: The crew is given a giant fighting robot named Carl from a strange alien race. They also inform the crew that a drone named S.h.e.e.n. is going to be attacking the station in 30 minutes, and give up their captian "Jimmy" to help train 5 members of the crew to simultaneously pilot Carl.

I don't know how feasible it would be a code, but a giant ship (I.E. Megadrone-sized) that has to be controlled by different people would be fucking incredible. The main pilot only controls which direction the ship flies in. Weapons officer switches between guns and fires them, sensors changes the camera view for everyone, engineering diverts power between engines/guns/repairbots, and the surgeon has blood monitors for everyone and a shitton of meds to try and keep everyone alive.

For awesome times, spawn multiple ships, and teleport them to the debris field once each is fully-crewed to battle the syndicate dronewaffe.

Two pilots, and they have exactly as much control as each other. And if there's a pilot seat open, new crew will always get into it. The ship only moves by consensus.
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