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Make money more useful
#6
Zamujasa Wrote:I don't think making the recyclers/fabricators take money is too good of an idea, but money definitely needs more use. Right now there's basically three things to do with it; buy nearly-useless snacks, purchase some tools from one of the vendors, and stealing/getting a ton of it for the super-expensive pod stuff. (Oh, and traitor objectives.)

Maybe some more vendors for specialty/gimmick clothing/items would be useful, with higher prices? Or purchases for upgraded tools like an all-in-one reagent/health scanner? You could even buy one as a Mechanic and sell scanned/rebuilt ones for cheaper to undercut the vending machines.

You could even have things like a self-service Genetics scanner with one or two reserved clones... and the highest bidders get them! Or a Self-Cyborg station that charges $1000 a pop but turns the person stuffed into it into a Cyborg (or $2500 for a medium borg, or $5000 for a heavy-head treads-borg, etc.).... or a self-service healing station, pay up and it heals you for 1 point of damage per $10 or something.




Related suggestion: Make credit transfer devices say the amount transferred instead of the new total in an account. e.g. "Pubbie Jones's card has been debited $400" or something.

This would be cool, you could combine a lot of this with my VENDOMAT idea in an unused area of the station like the merchant shuttle dock (which has shop stalls already) by shrinking the actual dock part.
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