01-13-2014, 07:24 AM
Added a few new things on the wiki, feel free to refute any of the points, but I think they're all solid tactics:
Derringer: Hover your mouse over your target and use the the CTRL+W shortcut to instantly wink and draw your weapon! This is probably the quickest way to draw a weapon in the game!
Detomatrix: Better yet, go inside a pod, drop a stolen pda, and plant pods around the station, outside key areas. Improvised car bombs, space style!
Miniature Crossbow: Want to ''really'' cripple your target but not kill them for some reason? The miniature crossbow due to the RADIATION will cause the target to mutate erratically. Hit them with the crossbow, wait a bit, then give him some potassium iodide and/or charcoal. They'll live, but may be a deaf swedish mute.
Microbombs: Microbomb's explosiveness stack. You'll light up the station like the 4th of July if you have 10 inside you.
Implant a monkey. Inject with a fast or slow acting poison. Put monkey in a high populated place like the bar. Laugh when monkey dies.
Powersink: A nicely placed powersink often means people will go and send out search parties so that their beloved station isn't powerless. Use this to your advantage; plant booby traps around the power sink. This works doubly well due to the fact that it is dark, and triply well if you combine this with the Prototype Cloak Field Generator.
The Powersink also explodes when it reaches maximum capacity. If you are using the above tactic, consider placing a plasma canister on-top of it for full measure.
Prototype Cloak:Place the prototype cloak field generator in the corridor and use the hand teleporter to create portals on unsuspecting crew to area's of interest such as the middle of space.
Shotgun: Due to the kickback, is the one gun that can do significant damage, and blow targets away, causing them to drop their weapons. It is a very effective weapon against security, but be wary that it is not subtle, and the resident HoS may kit out his officers with blast armor which will soak up a significant amount of damage.
Sonic Grenades: Consider wearing insulated gloves and having a wirecutter ready. Blowing out all the windows leaves the grill. Cutting the grill leaves room for space. Chucking out a downed target from the window leaves no room for oxygen.
Strange Seeds: Alot of traitor botanists attempt to bring the maneater plants to people. Be the smart botanist and find a way to bring people to the maneater plant. Reroute disposals to a small inescapable room filled with maneaters. Or use a hand teleporter. Or both.
Fire is a maneaters worst enemy. Consider hoarding welders and sabotaging GM that make them.
Syndicate Robot:
The syndicate robot is not just an emagged borg. It is a permanently mindslaved borg, that will attempt to fulfill your objectives for you if you are unable to do so for whatever reason. Consider helping your robot best friend out by reinforcing his body.
Having a robot army is very easy if you know how. Combine using syndicate robots, with corrupting the AI, and forcefeeding players roburgers (or nanites if you know how), and you'll quickly become a force to be reckoned with.
Trash Compactor: Keep the Trash compactor closed in a firefight. It will act as a shield to any projectiles. Open it when and if you have a gun to return fire!
Trick Cigs: Area of high population density? Don't light the cigs just yet. Just drop them all over the place. Light a real cig in your mouth and run around the place. Due to the fact the way combustion works, the cigs will ignite as you pass. Very effective cluster bombing technique.
One of the things I'm not entirely too sure about is:
"A syndicate robot, while they can be killed or debrained, is unable to be killswitched. Consider this if you feel like targeting the interfering AI, by killing him or corrupting him." -- Can a syndicate borg be killswitched? Unless I'm mistaken I don't think it can.
and
"Target a limb when hitting someone with a saber, it is one of the few weapons that will delimb someone upon impact!" -- Does this happen. I saw it happen more than once, but this could've been chance or I may of been hallucinating.
Derringer: Hover your mouse over your target and use the the CTRL+W shortcut to instantly wink and draw your weapon! This is probably the quickest way to draw a weapon in the game!
Detomatrix: Better yet, go inside a pod, drop a stolen pda, and plant pods around the station, outside key areas. Improvised car bombs, space style!
Miniature Crossbow: Want to ''really'' cripple your target but not kill them for some reason? The miniature crossbow due to the RADIATION will cause the target to mutate erratically. Hit them with the crossbow, wait a bit, then give him some potassium iodide and/or charcoal. They'll live, but may be a deaf swedish mute.
Microbombs: Microbomb's explosiveness stack. You'll light up the station like the 4th of July if you have 10 inside you.
Implant a monkey. Inject with a fast or slow acting poison. Put monkey in a high populated place like the bar. Laugh when monkey dies.
Powersink: A nicely placed powersink often means people will go and send out search parties so that their beloved station isn't powerless. Use this to your advantage; plant booby traps around the power sink. This works doubly well due to the fact that it is dark, and triply well if you combine this with the Prototype Cloak Field Generator.
The Powersink also explodes when it reaches maximum capacity. If you are using the above tactic, consider placing a plasma canister on-top of it for full measure.
Prototype Cloak:Place the prototype cloak field generator in the corridor and use the hand teleporter to create portals on unsuspecting crew to area's of interest such as the middle of space.
Shotgun: Due to the kickback, is the one gun that can do significant damage, and blow targets away, causing them to drop their weapons. It is a very effective weapon against security, but be wary that it is not subtle, and the resident HoS may kit out his officers with blast armor which will soak up a significant amount of damage.
Sonic Grenades: Consider wearing insulated gloves and having a wirecutter ready. Blowing out all the windows leaves the grill. Cutting the grill leaves room for space. Chucking out a downed target from the window leaves no room for oxygen.
Strange Seeds: Alot of traitor botanists attempt to bring the maneater plants to people. Be the smart botanist and find a way to bring people to the maneater plant. Reroute disposals to a small inescapable room filled with maneaters. Or use a hand teleporter. Or both.
Fire is a maneaters worst enemy. Consider hoarding welders and sabotaging GM that make them.
Syndicate Robot:
The syndicate robot is not just an emagged borg. It is a permanently mindslaved borg, that will attempt to fulfill your objectives for you if you are unable to do so for whatever reason. Consider helping your robot best friend out by reinforcing his body.
Having a robot army is very easy if you know how. Combine using syndicate robots, with corrupting the AI, and forcefeeding players roburgers (or nanites if you know how), and you'll quickly become a force to be reckoned with.
Trash Compactor: Keep the Trash compactor closed in a firefight. It will act as a shield to any projectiles. Open it when and if you have a gun to return fire!
Trick Cigs: Area of high population density? Don't light the cigs just yet. Just drop them all over the place. Light a real cig in your mouth and run around the place. Due to the fact the way combustion works, the cigs will ignite as you pass. Very effective cluster bombing technique.
One of the things I'm not entirely too sure about is:
"A syndicate robot, while they can be killed or debrained, is unable to be killswitched. Consider this if you feel like targeting the interfering AI, by killing him or corrupting him." -- Can a syndicate borg be killswitched? Unless I'm mistaken I don't think it can.
and
"Target a limb when hitting someone with a saber, it is one of the few weapons that will delimb someone upon impact!" -- Does this happen. I saw it happen more than once, but this could've been chance or I may of been hallucinating.