Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Risk Legacy-style condition unlocks
#7
Chaos, and the exploitation of chaos, is what takes SS13 from a space murder mystery dinner with a clunky UI to a magical emergent storytelling machine. This a bit of a double-edged sword here.

On the positive side, random events tied to semi-random triggers would be fantastic for spicing up a round. A condition might be leaked once in a very long while through some arcane but relatively accessible channel like emails, guardbuddy chatter, trader requests, and the like, so someone who catches on might be able to arrange Something happening, with no guarantee of the Something being beneficial (or harmful, if that's what they want!).

The problem here would be populating the conditions and events enough so people can't make an exhaustive list of conditions and gun for them every round. We'd need a LOT of them, and maybe a delay or compounding trigger effect for some stuff. We'd also need a lot because, again, chaos is what the game thrives on, and if there's too few events, or events with too few permutations, they'd get stale really fast. On the other hand, too many events means it might just be a giant overdone pile of crap.

Tl;dr there is definitely gold in them thar hills, we just have to dig.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)