01-05-2014, 05:32 PM
When i was thinking 10 telecrystals i was putting in mind that basicly it is a Pda with fun and powerfulish gear with a few drawbacks...If the drawbacks bother you just make the chances of it harming you rather low....Like the hypnowatch you can just give it to an staff assitant and watch and laugh as he becomes YOUR mindslave due to him failing at the chance. The grow your own clowns can make 5 hostile npcs that will attack anything BUT you to make the drawbacks worth it. Don't think the items as hey rampaging tools but as basicly a pda that quartermasters can buy lots of items with if they do their job really well(Hey why is bob taking half our profit for when the situation require it
Now i do agree with you that also charging telecrystals for each item is a shitty idea
And in one final argument for the downside is that do comicbook toys REALLY work and combine that with the fact the syndicate made it....(they trust idiots to blow up a station!)
Now i do agree with you that also charging telecrystals for each item is a shitty idea
And in one final argument for the downside is that do comicbook toys REALLY work and combine that with the fact the syndicate made it....(they trust idiots to blow up a station!)