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Craftable big nasty syringe.
#23
Spy_Guy Wrote:
Karakoran Wrote:It should probably take slightly more or some geneticist will be distracted by his computer for a bit and suddenly get utterly obliterated by 120 units of literally anything.

Anything that utterly obliterates a geneticist is a good thing.
(this can already happen with pills)

Although, you underestimate the territorial nature of the geneticist. It is a vicious beast that can sense when something enters its domain by smell alone. Once an intruder is detected it will quickly divert focus from its computer and emit a wail engineered to strike fear into the hearts of its enemies "geet ooouuut!". Sometimes it will emit this in a bellowing tone, or even as a psychic emission, depending on how long the geneticist has been allowed to remain active. This will render any form of injection that takes time to perform ineffective in dealing with the creature.

Shortly afterwards the geneticist will call the intruder names and begin searching for a nearby weapon in order to strike this perceived threat down, however, unless the geneticist has acquired some manner of offensive power, it is not a large threat. Explorers braving their domain should be wary of aged geneticists utilizing telekinesis or invisibility in combat.

If all else fails, remember that mutadone is not considered harmful by the standard-issue hypospray provided to medical personnel, and it facilitates a quick and expedient method of rendering a geneticist harmless. Be aware that this method angers the beast, however, and may cause it to ferociously flail at you using its hands or feet, possibly aided by any nearby heavy objects it can acquire. Explorers are recommended to swiftly leave the area, should a mutadone injection be required.
That was one of the best things I've read all day but yeah you can make a geneticist swallow a pill easy most of the time.
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