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Securitron Modding
#21
Embolism Wrote:
Marquesas Wrote:Make securitrons have a "hand" slot...

The downside to this is you can't give Securitrons a boxing glove.

Fine. Even if you have to code a single exception (for boxing gloves) it's better than a lot of things.

Sundance Wrote:
Embolism Wrote:
Marquesas Wrote:Make securitrons have a "hand" slot...

The downside to this is you can't give Securitrons a boxing glove.

The other downside to this is that you would have to sprite every single object the securitron is holding.

Eh, comes naturally that you wouldn't be able to think it through. Looking south, take the right hand sprite, rotate it by 90 degrees counter-clockwise and adjust it by roughly 5 pixels right and 5 pixels up. Cheap & easy with the client side icon ops. This should put most items in the right place. Yes it will look hilariously weird. Yes that is the goal.

atomic1fire Wrote:If securitrons get a hand slot, the following balances should happen.

No guns, or at least no infinite ammo guns. Tasers being the exception.

Beepsky should not be able to generate ammo automagically with a revolver. Once the gun is empty gun securitron has to be reloaded like a floorbot.

Or perhaps no guns at all, If every round turns into a securitron with a riot shotgun roaming the halls being security's bounty hunter, that might not be good (Or really funny, assuming anyone can kill it fast enough to steal the riot shotgun/zip gun/whatever)

Isn't this obvious? If it has a hand slot, the same rules apply to the item as if it was carried by a human, therefore the only way to give it an infinite ammo gun is if a traitor hands it an advanced laser gun. Zip gun is a single ammo thing and riot shotgun are you kidding me that's not even worse than being hit by a baton.

I do think you're overreacting.
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