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Tasers are bad. Stun bullets too.
Quote:Have you noticed that the more overt a traitor is, the more of the crew will be hunting him down?

So what, you want it to be the opposite way? The more overt the traitor is, the less the crew will be hunting him down? What was your point here again?
The whole fun of being a traitor is at least 7/10 the plan you will have will fail. That's including traitors going on rampages. The only problem is when rampagers fail, they fail hard and are often murdered.
Having plan B, and plan C, is what makes a player robust. Not the games internal RNG. Not the fact that you don't lag so much as the others and can shoot better. The taser has been unfortunately scapegoated, because some nerds complain that security are ending their fun too quickly, to which I say:
Cry harder
Quote: But you still want the taser to be not just useful, but exceptional.
I've made it clear that I agree to a taser nerf to some degree, but to the degree that it's at the moment, makes the taser not functioning as a weapon at all.
Quote:If you dive headfirst into a fight with an armed dude you are likely going to come out horizontal. It's the price of being a hero.
Ohboyherewego. You need to remember that an officer is also armed. 1 armed officer vs 1 armed traitor, the odds should be 50:50 if both are the same experience, not 70:30 against the cop. If you complain that the officer is armed with other things as-well as the taser, well sorry bub, so is the traitor. Revolver costs 4 telecrystals, and if your going down the shooting route, chances are you've bought other harmful shit with the 6 telecrystals. That's not including what you've already made without telecrystals. So stop being all "Boo-hoo, but what about the traitor"
Quote:You can survive 3-4 revolver shots with your armor, unless you get pointblank stunned. But somehow you want your taser to be even better and do the job in 2 ranged shots.
I'm getting this itching feeling that you've actually not used the taser, and are just arguing for the sake that you can evade security easier when the times comes that you are a traitor. The 1st shot confuses the target, but the target can still shoot/slice/bomb the fuck back, while still moving erratically. Not only this but while he's spazzing out erratically, he's recovering from the first shot. The second shot will only count if he's still spazzing out from the first shot, so if you miss the second shot, you'll have to start over from this "stun ladder' thing going on. And considering the fact that you have your gun fully charged in the first place. Which is 99% not the case for most cops. Which means you will have to constantly keep it charged, which is both boring and useless.
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