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Improve engine effects beyond 4MW?
#11
Clarks Wrote:Why? It's not like anything in that list is particularly disruptive (well, except for cloning, but then again cloning is not a right).

If the power requirement is sufficiently high the engine won't ruin each round, and the malfunctions won't start until 30-40 minutes into the round. Not everyone can even reach Terawatts; certainly not without an engineer being around to do some engine babysitting.

It's extremely disruptive, and I think those ideas would be great as additional effects during a hotwire.

Hellburn effects should stick to only affecting those brave or foolish enough to walk into engineering, however. Otherwise hellburning would be crossing the line into traitor territory. Especially that business with the cloner. Sure, cloning isn't a right, but go and sabotage the cloner to spit out someone half-baked as a non-traitor and I imagine you'd get yelled at.
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