01-03-2014, 04:33 PM
Okay, read up on the thread and I have some points.
1) As sec I would LOATHE to use lethal rounds, because I'm a piss poor shot even after years of playing this game. "Well don't play sec", well, I usually don't by choice but I at least try to be good sec when I'm forced to. Which is why I wouldn't want to accidentally shoot people with lethal rounds that they'd have to deplete medbay to fix. Crossfire civvies tend to hold grudges, particularly if they get shot with something that can't be fixed by being shaken up.
2) As has been stated, there's rarely more than one officer around anymore. There's almost ALWAYS more than one antag, in addition to all the random assholes who make a game of giving Sec a wild goose chase and/or stealing their shit. So what "backup" are you going to call if there's more than one antag, both of them have revolvers/shotguns/meth/eswords, the armory's looted (by said dudes), and they've got the AI reprogrammed and half the crew's dead and they're trying to keep the shuttle from being called because they haven't killed every one yet? You're the only sec officer and you just arrived on the station with only the taser on your belt, WHAT DO YOU DO? A: Jump in the fucking trash compactor like you were probably going to do anyway because it's a depressing fucking job and everyone already hates you for it, jerk. Shame on you for infringing on those two guy's fun, they still need another hour to murder all the monkeys.
3) "Traitors don't use ranged weapons." No. Just no. Bowling suit, revolver, shotgun, syringe gun, dagger, his grace, butcher's knife, vuvu gun, pipebombs. Practically the only traitor weapon that isn't ranged is the csaber. And these assholes never miss, either, they always hit, with these one-shot kill weapons. You think taser's bad? Try getting brained by a fucking bowling ball and getting murdered in the hallway with a bunch of people just watching because the vigilante mob mentality has the cohesiveness of a sticky note. When I run across traitors I tend to try to focus more on helping their victims than subduing the perpetrator, because I don't wanna fucking die (not that it helps).
4) Back to the two guys thing. With only four shots, and having to use all of them to do any good at all, you'd be hard pressed to fight more than one guy alone (as you undoubtedly would be, for the aforementioned reasons, because the crew is jerks what don't wanna help you and the sec channel will be empty, your cries will go unheard one way or another). Say you expertly land all shots on the first target, you're now unable to stop the other guy from shooting you to death in the one or two shots HIS revolver takes to murder your ass. And then he gets the other guy's gun and murders you harder.
I get that the point of this is so people don't have to get methed up to be effective but when they're going to keep doing it anyway, it just makes Sec double plus impotent, doesn't it? Your average traitor is supposed to have a harder time of it than a changeling or a wizard or a syndie. That's the point. You're supposed to be subversive and sneaky, or take what's supposed to be the hard route and rampage, knowing you run the risk of getting jobbed to hell. Maybe one shot stun is too much but I'm gonna need SOMETHING if I'm ever going to play sec again.
1) As sec I would LOATHE to use lethal rounds, because I'm a piss poor shot even after years of playing this game. "Well don't play sec", well, I usually don't by choice but I at least try to be good sec when I'm forced to. Which is why I wouldn't want to accidentally shoot people with lethal rounds that they'd have to deplete medbay to fix. Crossfire civvies tend to hold grudges, particularly if they get shot with something that can't be fixed by being shaken up.
2) As has been stated, there's rarely more than one officer around anymore. There's almost ALWAYS more than one antag, in addition to all the random assholes who make a game of giving Sec a wild goose chase and/or stealing their shit. So what "backup" are you going to call if there's more than one antag, both of them have revolvers/shotguns/meth/eswords, the armory's looted (by said dudes), and they've got the AI reprogrammed and half the crew's dead and they're trying to keep the shuttle from being called because they haven't killed every one yet? You're the only sec officer and you just arrived on the station with only the taser on your belt, WHAT DO YOU DO? A: Jump in the fucking trash compactor like you were probably going to do anyway because it's a depressing fucking job and everyone already hates you for it, jerk. Shame on you for infringing on those two guy's fun, they still need another hour to murder all the monkeys.
3) "Traitors don't use ranged weapons." No. Just no. Bowling suit, revolver, shotgun, syringe gun, dagger, his grace, butcher's knife, vuvu gun, pipebombs. Practically the only traitor weapon that isn't ranged is the csaber. And these assholes never miss, either, they always hit, with these one-shot kill weapons. You think taser's bad? Try getting brained by a fucking bowling ball and getting murdered in the hallway with a bunch of people just watching because the vigilante mob mentality has the cohesiveness of a sticky note. When I run across traitors I tend to try to focus more on helping their victims than subduing the perpetrator, because I don't wanna fucking die (not that it helps).
4) Back to the two guys thing. With only four shots, and having to use all of them to do any good at all, you'd be hard pressed to fight more than one guy alone (as you undoubtedly would be, for the aforementioned reasons, because the crew is jerks what don't wanna help you and the sec channel will be empty, your cries will go unheard one way or another). Say you expertly land all shots on the first target, you're now unable to stop the other guy from shooting you to death in the one or two shots HIS revolver takes to murder your ass. And then he gets the other guy's gun and murders you harder.
I get that the point of this is so people don't have to get methed up to be effective but when they're going to keep doing it anyway, it just makes Sec double plus impotent, doesn't it? Your average traitor is supposed to have a harder time of it than a changeling or a wizard or a syndie. That's the point. You're supposed to be subversive and sneaky, or take what's supposed to be the hard route and rampage, knowing you run the risk of getting jobbed to hell. Maybe one shot stun is too much but I'm gonna need SOMETHING if I'm ever going to play sec again.