01-03-2014, 02:27 PM
Clarks Wrote:Do you have any idea the defensive advantage armor gives security? If a traitor is using bullets they have to get closer, or their shots will cause no stun and cause very little damage. If a traitor is using stun weapons, they have the same problem you do.Every antag except vampire has immediate access to a ranged weapon, not to mention being able to do things like break into the armory or use a little planning to get a gun. Half the time (if there's no MD) you can just ask the AI to let you into his office and take the tranq rifle. Part of being a traitor is using ingenuity to out do the crew. You don't have to be a ninja, but you shouldn't try to be Rambo either. I like how the role (usually) requires some forethought into it, rather than just being able to win being security can't take you down.
The majority of traitors doesn't even have a ranged weapon.
Clarks Wrote:Getting brigged and having all your traitor gear stolen or destroyed is so much fun. I bet every traitor who is not murdered on the spot loves spending half a round scrambling to get some kind of weapon and making a new plan.It's certainly better than dying, at the least. You can still do things like break into Engineering and start a plasma fire or get into chemistry to make some sarin. It sets you back, but you're still only a bit farther back than where you were at the beginning.
A fight without a winner doesn't mean that you get killed by the traitor; it means you are going to have another fight later. Your late round is not boring anymore, wow.
And I don't see how security losing every time is a fight without a winner. It seems more like a fight where the traitor murders all the security guards and farts on their corpses. If anything security winning is more like a fight without a winner, just because one side probably wont die.