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Tasers are bad. Stun bullets too.
#97
Clarks Wrote:Do you have any idea the defensive advantage armor gives security? If a traitor is using bullets they have to get closer, or their shots will cause no stun and cause very little damage. If a traitor is using stun weapons, they have the same problem you do.
The majority of traitors doesn't even have a ranged weapon.
Every antag except vampire has immediate access to a ranged weapon, not to mention being able to do things like break into the armory or use a little planning to get a gun. Half the time (if there's no MD) you can just ask the AI to let you into his office and take the tranq rifle. Part of being a traitor is using ingenuity to out do the crew. You don't have to be a ninja, but you shouldn't try to be Rambo either. I like how the role (usually) requires some forethought into it, rather than just being able to win being security can't take you down.

Clarks Wrote:Getting brigged and having all your traitor gear stolen or destroyed is so much fun. I bet every traitor who is not murdered on the spot loves spending half a round scrambling to get some kind of weapon and making a new plan.
A fight without a winner doesn't mean that you get killed by the traitor; it means you are going to have another fight later. Your late round is not boring anymore, wow.
It's certainly better than dying, at the least. You can still do things like break into Engineering and start a plasma fire or get into chemistry to make some sarin. It sets you back, but you're still only a bit farther back than where you were at the beginning.

And I don't see how security losing every time is a fight without a winner. It seems more like a fight where the traitor murders all the security guards and farts on their corpses. If anything security winning is more like a fight without a winner, just because one side probably wont die.
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