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Improve engine effects beyond 4MW?
#3
New color changes would be cool. Perhaps a brilliant white light for 5MW? Anyone in the vicinity of the brilliant white light is stunned unless they are wearing sunglasses/meson's (preferably mesons). This could make the hotloop room a hazardous area for non-traitors, and a trap area for traitors.

Honestly more uses around the station when the engineers have did a good job, like energy-sapping portals in telescience, for example. But the advantage of it should benefit engineers more so, because it was them who did in the first place, including people without powergloves. The arc-smelter room is curious, but that is definitely something engineers could play with. A SWITCHROOM TO MAKE SERIOUS MONEY *SCREAM

One issue is the actually the arc flashes for non-traitor engineers. There has been many rounds where an engineer has potentially made the engine too powerful and causes arc flashes, which made crew members attempt to sabotage the engine because they're tired of getting stunned and whipped by the arc flashes. The AI is well in it's laws to help the crewmembers under law 1.
So arc flashes are stopping non-traitor engineers from making the engine a mega-death-burn, and that's kinda bad.
On default arc flashes should occur from APC's. There should be a method using insulated gloves, something made from electronics to ground the APC's to stop arc flashing, so non-traitor engineers can continue their quest for infinite power.
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