01-02-2014, 05:51 PM
Marquesas Wrote:...or start moving erratically, which will make you stick around in that general area but make hitting you harder. In the second case, you are still very much open for a melee attack from a stun baton or a pointblank shot...
...The point is security relies far too much upon the safety of distance using tasers and this update does damn right to cut it down...
Exactly, Confusion can actually make it more difficult to hit you. A guy who's moving predictably and would've been an easy shot suddenly starts moving unpredictably, which more often than not makes it harder for you. As for running into melee range, I don't recall confusion shots preventing people from say, shooting you as you charge in with your baton.
You're right in that taser usage is cut way down. In its place laser and lethal gun ammo usage is brought way up.
Clarks Wrote:No. It's a mentality where traitors don't have to be scared of doing anything unless they are stealthy ninjas and have three backup plans...
...Requiring multiple shots to stun a traitor means they have enough time to decide that running away is their best option. It's not about making the job hard for officers, it's to make gunfights something else than a win all/lose all for the traitor.
I'm sure the reason why there are so few rampages is because most traitors are scared to do anything unless they are stealthy ninjas with three backup plans, am I right?
As I said I quite agree that one-shot-stun tasers are bad. That's why I don't advocate returning to that, just reducing the number of shots required from 3 to 2. As it is a taser is only good for one target and only if you don't miss more than one shot. I'd also point out that having the first shot being Confusion means you can't really get away, which kills your theory of "giving them enough time to choose to run".