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Tasers are bad. Stun bullets too.
#83
Since revolvers are removed from the SecVats last I checked, tasers should probably get some sort of buff. It's extremely difficult to fight an antagonist without any sort of effective range gear now. The Stun Baton is basically the cornerstone of Security now, but getting up close is very difficult if the enemy is shooting lasers at you, or spitting acid, or shooting magic missiles. Not to mention getting up close too eagerly will get you cluwned, neuro-stung, hit by a microbomb, or one of the million other bad things enemies can do.

The revolver was actually kind of useful. Sadly useful in the, "now security can effectively kill an antag" kind of way and not in any kind of non-lethal way. I think I used it to finish off a wizard once, then never grabbed it ever again. Firing 3 bullets into a dude is kind of ridiculous as any kind of non-lethal apprehension. If anything you'll have to burn half the med supplies in Brig just to keep the guy alive when you could've stunned him and gotten him there unharmed. Not to mention making the next 20 minutes of his round Hell by forcing him to limp to Medical and hope a doctor is there to dig the bullets out.

I don't see why the old tasers were so bad, honestly. Maybe you could be stunned for too long or something, but otherwise it was all fine. It was certainly better than having to get shot like four times to fall down. Perhaps one shot could slow you down greatly and then the second knocked you down for a very brief window of time? You wouldn't go down in one hit and still have a chance, but you also couldn't just shake off getting straight up tased. If you get shot twice with a 4-shot taser you deserve the stun, really.
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