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Disarming someone should be harder
#15
How about adding different disarm actions based on the part targeted? For example:

Left arm/hand: A good chance of disarming the left hand slot.
Right Arm/hand: A good chance of disarms the right hand slot.
left/right leg: Very small chance of causing someone to trip, making them drop both things in hand. Also has a small chance of causing you to stumble.
Chest: Chance of pushing someone one tile.
Head/eyes: Maybe have a small chance of causing blurry vision?

This way, to have a good chance of disarming someone you'll have to be targeting their arms/hand. And if you want to be daring and try to trip them you have an equal chance of fucking it up.
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