12-31-2013, 09:41 AM
How about adding different disarm actions based on the part targeted? For example:
Left arm/hand: A good chance of disarming the left hand slot.
Right Arm/hand: A good chance of disarms the right hand slot.
left/right leg: Very small chance of causing someone to trip, making them drop both things in hand. Also has a small chance of causing you to stumble.
Chest: Chance of pushing someone one tile.
Head/eyes: Maybe have a small chance of causing blurry vision?
This way, to have a good chance of disarming someone you'll have to be targeting their arms/hand. And if you want to be daring and try to trip them you have an equal chance of fucking it up.
Left arm/hand: A good chance of disarming the left hand slot.
Right Arm/hand: A good chance of disarms the right hand slot.
left/right leg: Very small chance of causing someone to trip, making them drop both things in hand. Also has a small chance of causing you to stumble.
Chest: Chance of pushing someone one tile.
Head/eyes: Maybe have a small chance of causing blurry vision?
This way, to have a good chance of disarming someone you'll have to be targeting their arms/hand. And if you want to be daring and try to trip them you have an equal chance of fucking it up.