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Tasers are bad. Stun bullets too.
#81
Convair880 Wrote:stuff
Yeah gotta agree on this one. I feel that nerfing the taser to this degree and then adding in revolvers to substitute was just asking for trouble. Would I be right in thinking that security is even LESS picked now that this is the case?
IMO the taser should work as such
1st shot) Slows down the target sufficiently as so you can land a second shot easier
2nd shot) Stops the target. The target can still punch,throw,shoot, but he is dead in the water. This means he can be stunned with another taser shot, or you can move in with the stun baton/flash
3rd shot) Downs the target. Target is stunned.
I'd also agree in raising the tasers battery too. A battery of 6 is actually not too bad seen as it takes 3 shots to actually fully stun a target.

I've said before that the AI's turrets are wayyy too weak. It's gotten to the stage where the ai would have to bolt his core at round start and that ain't fun either. It should take 4 laser shots to bust a turret, and even then it shouldn't completely remove them. They should be repairable with a welder.
EMP grenades should obliterate them in one nade.
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