12-29-2013, 06:07 PM
Why not make such a traitor item have some kind of gameplay component to it.
The kit could come with a health analyzer that tells you how susceptible to the disease someone is.
Some kind of plague/fatality/death factor.
Random Pubbie might be the worst possible choice for an injection, but discreetly scanning the captain? 99% rate of infection success.
The rate of success would probably be related to genetics somehow, but basically would determine how likely they are for the infection to take hold and spread.
From there the disease would spread. A good medical director would pretend to be a random doctor, or maybe find a mindslave, and then start scanning random people discreetly. Finding the best patient zero to infect errybody. Find a good patient zero (and assuming the number of telecrystals makes this possible) turn them into a mindslave and go tell them to spread it everywhere.
The kit could come with a health analyzer that tells you how susceptible to the disease someone is.
Some kind of plague/fatality/death factor.
Random Pubbie might be the worst possible choice for an injection, but discreetly scanning the captain? 99% rate of infection success.
The rate of success would probably be related to genetics somehow, but basically would determine how likely they are for the infection to take hold and spread.
From there the disease would spread. A good medical director would pretend to be a random doctor, or maybe find a mindslave, and then start scanning random people discreetly. Finding the best patient zero to infect errybody. Find a good patient zero (and assuming the number of telecrystals makes this possible) turn them into a mindslave and go tell them to spread it everywhere.