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Round type: Quarantine
#1
Round starts off normally. There are no traitors or changelings or what have you. After about 10-15 minutes, a Centcom update comes through. The shuttle that brought the crew to the station was also transporting a dangerous, experimental genetically-engineered virus to the next stop-off, but when it reached its destination they found that somebody broke the containers, and everyone on the station is now probably infected.

At this point, everyone is infected with stage 1 of a particularly nasty virus. At stage 1, it doesn't do much, but as it progresses through stages 2-5 it becomes gradually more and more debilitating. At stage 2, it begins randomly stunning and making you drop things. At stage 3, you start coughing up blood and vomiting, doing brute damage. At stage 4, your skin starts sloughing off, causing constant bleeding and damage. At stage 5, your limbs start to rot and fall off. When it reaches stage 6, you have only a few minutes to live before your bones dissolve and you die horribly(excellent medical care will keep you alive through stages 3-5, but at this point you essentially gib and no amount of healing chems will save you). The disease prevents you from being cloned.

It takes NT an hour from the disease being detected to synthesize a cure, which will be accompanied by the shuttle arriving(ending the round), but the disease will run through all of its stages and kill you if untreated for about 20-25 minutes, and will reach extremely debilitating and potentially fatal stages in around 15 minutes. The good news is that there's a chemical that will not cure the disease, but will push it back to a previous stage when administered. It can't be made on the station, but NT will send shipments of it into QM. The bad news is that they won't be sending enough of it to keep more than 4-5 people alive. The only goal of everyone on the station is to survive, no matter what they have to do.

To add an extra little wrinkle, a few people are sent syndicate uplinks that start with zero telecrystals. In exchange for certain, valuable and hard to come by objects(RCDs, E-guns, Captain's hat, things like that), the Syndicate will grant you 1 crystal. There's a limited catalog of traitor items available, nothing rampagey, but most important is that you can buy anti-viral injectors for 2-3 crystals. Something would have to be done about Electricians. The stuff they scan and make wouldn't be acceptable.
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