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Disarming someone should be harder
#9
I like the idea of guns going off in a random direction while wrestling over them, and maybe the possibly of a range of effects.

Right now, disarm does one of three things:
1) nothing
2) disarm
3) knock down

It'd be cool if we could broaden the possible effects., like, maybe in between disarming them and knocking them down, there could be the possibility of both people getting knocked down? Or both knocked down and the item skittering away? Or the item being activated in hand in the struggle (like accidentally turning a csaber off)?

You know. Spice it up
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