12-26-2013, 02:49 AM
Syndicate Flamethrower Kit
Everyone could have it, I guess. I'm sure you terrorists could cook up something horrifying enough from vending machines to make it worthwhile.
9 crystals
A better flamethrower and a protective suit. Flamethrower has a backpack tank containing 3 reagent tanks and 2 gas tanks(it starts with one reagent tank containing welding fuel and one gas tank containing air, the rest you have to set up yourself). You can set them to mix however you want. So you could set it to spray 20 units from tank 1, 10 units from tank 2, and 5 from tank 3, with a 60%-40% mix of the two gasses to propel it. This is to allow you to be worse with chemistry/toxins than anyone has ever been before. The protective suit makes you completely immune to fire, immune to stunning/delimbing and most damage from explosions, and prevents reagents from entering your blood from smoke/foam.
In order to counter balance the fact that this thing would be an absolute nightmare if used creatively(which is the reason I'm suggesting it, because I think it would be funny), it's going to be horribly awkward to use. The flamethrower has two parts, a backpack and hand sprayer. The backpack is bulky, only works when it's actually on your back, and can only be adjusted while it's in your hands. The handsprayer just sprays whatever you've set the backpack to tell it to spray when you click on things, like a regular flamethrower. Trying to do anything fancy with it without the suit is probably not a great idea, though. The suit is gloves, boots, mask, oversuit, helmet, visor. The visor and mask dim your vision like a welding mask, and both the boots and oversuit slow you down. The oversuit, boots, and helmet are all bulky items. It only provides any protection when you wear the whole set, so you basically have to deal with being slow and having trouble seeing or not bother. The mask works with internals and the suit is spaceworthy, but since there's no possible way to actually wear a jetpack with it and nowhere to keep an extinguisher, maneuvering in space is going to be a pain in the ass. Being hit in the head with a blunt object has a chance of knocking the helmet off. It's extremely obviously syndicate gear and doesn't do anything about bullets or tasers, so whenever you aren't the eye of a horrifying chemical hurricane you're basically a pushover since you're too slow to dodge.
The idea for the user is to always be behind a wall of poison, fire, and explosions, and the idea for people trying to fight the person using it is to shoot them in the back while they're trying to refill or adjust it.
Everyone could have it, I guess. I'm sure you terrorists could cook up something horrifying enough from vending machines to make it worthwhile.
9 crystals
A better flamethrower and a protective suit. Flamethrower has a backpack tank containing 3 reagent tanks and 2 gas tanks(it starts with one reagent tank containing welding fuel and one gas tank containing air, the rest you have to set up yourself). You can set them to mix however you want. So you could set it to spray 20 units from tank 1, 10 units from tank 2, and 5 from tank 3, with a 60%-40% mix of the two gasses to propel it. This is to allow you to be worse with chemistry/toxins than anyone has ever been before. The protective suit makes you completely immune to fire, immune to stunning/delimbing and most damage from explosions, and prevents reagents from entering your blood from smoke/foam.
In order to counter balance the fact that this thing would be an absolute nightmare if used creatively(which is the reason I'm suggesting it, because I think it would be funny), it's going to be horribly awkward to use. The flamethrower has two parts, a backpack and hand sprayer. The backpack is bulky, only works when it's actually on your back, and can only be adjusted while it's in your hands. The handsprayer just sprays whatever you've set the backpack to tell it to spray when you click on things, like a regular flamethrower. Trying to do anything fancy with it without the suit is probably not a great idea, though. The suit is gloves, boots, mask, oversuit, helmet, visor. The visor and mask dim your vision like a welding mask, and both the boots and oversuit slow you down. The oversuit, boots, and helmet are all bulky items. It only provides any protection when you wear the whole set, so you basically have to deal with being slow and having trouble seeing or not bother. The mask works with internals and the suit is spaceworthy, but since there's no possible way to actually wear a jetpack with it and nowhere to keep an extinguisher, maneuvering in space is going to be a pain in the ass. Being hit in the head with a blunt object has a chance of knocking the helmet off. It's extremely obviously syndicate gear and doesn't do anything about bullets or tasers, so whenever you aren't the eye of a horrifying chemical hurricane you're basically a pushover since you're too slow to dodge.
The idea for the user is to always be behind a wall of poison, fire, and explosions, and the idea for people trying to fight the person using it is to shoot them in the back while they're trying to refill or adjust it.