12-25-2013, 08:50 AM
selling empty cyborg suits for like 5k base price (could be doubled or even quadrupled based on the make and model of cyborg and how fancy it is) would be a good way for robutticists to make money and would go perfectly with the upgrade comp being brought back.
you get your base budget to research new parts, put them together and sell them so you can research more. eventually you just make tons of fucking cash cause you're dat cash makin' PhD havin' roboticist.
If some of the suggestions here were put into place it could really give jobs more meaning, when I first started playing SS13 I loved playing QM and engineer because I felt like I actually had a job to do.
It also might be possible if these new suggestions worked that super mega things you wanna buy could be a thing, like if the crew manages to make like 12 million credits in a round they can buy for example: A hyper advanced engine modification that triples the output of the engine, for like 500k-750k credits.
Untested genetic samples ( ships a number of monkies with CRAZY mutations) 800k
Prototype plant nutrient (instantly gives you fucking amazing weed bro) 350k
Solar amplifier ( quadruples power of the solar arrays) 150k
Advanced chemistry kit ( gives brand new chemicals for brand new recipes that are ultra cool)
basically giving the station HUGE departmental focused exploration/production upgrades, imagine a super mega death engine at like 3000 GW
you get your base budget to research new parts, put them together and sell them so you can research more. eventually you just make tons of fucking cash cause you're dat cash makin' PhD havin' roboticist.
If some of the suggestions here were put into place it could really give jobs more meaning, when I first started playing SS13 I loved playing QM and engineer because I felt like I actually had a job to do.
It also might be possible if these new suggestions worked that super mega things you wanna buy could be a thing, like if the crew manages to make like 12 million credits in a round they can buy for example: A hyper advanced engine modification that triples the output of the engine, for like 500k-750k credits.
Untested genetic samples ( ships a number of monkies with CRAZY mutations) 800k
Prototype plant nutrient (instantly gives you fucking amazing weed bro) 350k
Solar amplifier ( quadruples power of the solar arrays) 150k
Advanced chemistry kit ( gives brand new chemicals for brand new recipes that are ultra cool)
basically giving the station HUGE departmental focused exploration/production upgrades, imagine a super mega death engine at like 3000 GW