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Ways for more departments to make money
#23
No matter whether you think Botany is supposed to be a research job or not, when you put it and chef in different departments you're asking for trouble. Botany shipping food to the chef would be taking money out of their budget, and that's a bad thing. Mining and Engineering being in the same department is excellent. Mining can make money off their ores, or they can ship them to be smelted into alloys and make more money. They can benefit themselves a little, or ship it to another department and everyone benefits a lot. Botany needs the same dynamic with the kitchen. Ship out your raw plants, or send them to the chef to get cooked and make the entire department even more money. By putting them in different departments, botany actually loses money if they give the chef food. That's a bad dynamic.

Also, I doubt you'll agree with this, but QM needs to be their own department. They are already the single most profit-driven portion of the station, lumping them in with the single most productive portion of the station is just silly. Mining and Engineering are already built to produce, if the QM are supposed to handle transactions for the whole station, they need to be a little more removed from things. Give them the standard 10% cut of all profits, make them the chokepoint for funneling supplies in and out of the station, and they'll work just fine on their own. Otherwise you're basically setting everything up so that the Engineering department has a stranglehold on all financial transactions, and the other departments are just on their own. If you're going to keep QM as the lynchpin for so many departments, you can't have them beholded to a single department like that.
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