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Ways for more departments to make money
#13
uh... how would research generate a profit? their research is based solely on spending money for genetics research.

QM could use more stuff to buy, and perhaps having fluctuation of regular market prices would be good? like if mauxite is in high demand then ordering packs of 200 metal sheets becomes more expensive etc.

there's also the oft suggested idea of a stock market, which would be cool I guess.

actually more on that idea, the stock market would be a good way for spacemen to spend their precious credits by investing in Nanotrasen or something, I dunno.

Allow QM's to invest shipping budget up to a point into stock market? it might be cool if you got tiers of authorized investments, like first tier allowing 5k into the market, if you happen to make like a 10k profit then you are allowed the next tier, so on and so forth.

An idea I just came up with, what If QM could take illegal jobs from various traders with a shady rep (like buford or vurdulak) where they ask you to move some space heroin or something and give you a hefty payout for it?

Imagine this happens and the HoP looks at the budget, "hey QM where did you get that 15K again?" for fun it should also be illegal so security can bust QM for hardcore border drug smuggling into space Iraq.

If QM's could have either a PDA program or a tablet that lets them interact with the shipping computer on the fly that would be really cool, you'd still have to manually sell and deliver items, but it would be cool if I could walk up to the chef and be like "oh hey need some fresh produce?" whip out the PDA and order some of that shit and have it delivered.

Frivolous pods were a good start to things people wanted to buy, but most people want to buy ease of life things. allowing people to order stuff on the personal computers would be cool, or have QM handle that too. like ordering a brand new spacesuit or toolbelt for like 1500 credits.

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On research making money.

People have often suggested genetics being able to sell their research to NT for a hefty profit, a good idea.
Artifact research is still counter intuitive and clunky, I don't even know if the chemically activated ones need a base element or need a combination like thermite.

Allow research to sell research on artifacts and sell the artifacts themselves once activated.
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